News

Compulsion Games Is Officially Independent, and It Walked Out of Xbox With Every Game It Ever Made

Official South of Midnight art showing protagonist Hazel smiling as she weaves glowing strands of magic with her hands
Image: Compulsion Games

Every so often a story from this brutal industry year actually ends well. Compulsion Games, the Montreal studio behind South of Midnight and We Happy Few, has completed its management buyout from Microsoft and is officially an independent developer again. The deal closed on August 11, and CEO Guillaume Provost confirmed it publicly this week, along with the detail that matters most: the studio kept everything.

"I can confirm we have regained ownership of our IP, and that the publishing rights are transferring back to Compulsion," Provost said. That covers the studio's entire catalog, from 2013's puzzle platformer Contrast through 2018's We Happy Few to last year's South of Midnight, which has already been quietly updated on Steam to list Compulsion as both developer and publisher. From now on, every copy sold funds the studio directly.

Video: Compulsion Games on YouTube

Eat rocks and drink gasoline

The path here started in July, when Microsoft announced the biggest restructure in Xbox history, cutting around 3,200 jobs and parting ways with four studios. Compulsion, acquired back in 2018, could easily have been shut down outright. Instead Provost negotiated a way out, and his explanation of why is the most human quote we have read all summer. "I did this deal for the team first and foremost. I asked the team, do you want to stay together? The team told me we would rather eat rocks and drink gasoline than be split up."

The separation was not painless. Some staff left after the restructuring was announced, though most of the studio's leadership stayed on. Provost also made a point of calling the exit gracious on Microsoft's part, which tracks with how these departures have gone. Double Fine took a similar road out the same door, leaner but alive and holding its own games.

What comes next

Part of the team is still working on a project that was already underway before the Xbox news broke, and Compulsion says it is talking with other companies about potential partnerships and collaborative work. Provost is being deliberately careful about scale, picking projects the newly independent studio can actually sustain rather than chasing another big publisher deal on day one.

We will take this outcome every time. A twenty year old studio with a distinct voice keeps its people, its catalog and its future, and South of Midnight, which reached PlayStation 5 and Switch 2 in March, now has its revenue flowing home. In a year defined by closures and layoffs, a team that chose rocks and gasoline over splitting up deserved exactly this ending.

Source: Compulsion Games CEO Guillaume Provost

FAQ

Is Compulsion Games still part of Xbox?

No. The management buyout closed on August 11, 2026, and the Montreal studio is now fully independent after eight years under Microsoft. CEO Guillaume Provost confirmed the deal publicly this week.

Which games does Compulsion Games own now?

All three of its releases: Contrast from 2013, We Happy Few from 2018, and South of Midnight from 2025. Publishing rights are transferring back to the studio, and South of Midnight already lists Compulsion as its publisher on Steam.

Is Compulsion working on a new game?

Yes. Part of the team is continuing a project that was already in development before Microsoft announced the restructuring, and the studio says it is also talking to potential partners about collaborations.